
LONGLIGHT
Every light-year takes a minute. Every crew becomes a family.
Command a ship, keep its people paid and alive, and cross a frontier where nothing is instant – not the jump, not the money, not the trust.
In development · Made in Hungary · English & HungarianThe game
Life aboard is the game
Most space games skip the trip. Longlight is about it: the ship, the people on it, and everything that happens between two stars.
A ship that lives
Your crew has jobs, moods, routines and opinions. Talk to them by text or by voice. When something breaks, they don't wait for a script – they solve it, in character.
The journey takes time
Warp runs in real time: one light-year, one minute. Life aboard goes on – meals, repairs, arguments, the quiet hours between stars.
Credits, contracts, rivals
Haul cargo, escort, scout, take the risky jobs. Pay your crew every week, or they leave. And watch the Ironcranes – they want your contracts too.
An AI that is more than she should be
The ship's AI notices, remembers and talks back. At the edge of the map lies Amaranth – and maybe a way to give her a body.
Screens
From the current build
Real in-game captures, not concept art. Early development – things will change.






Roadmap
Where we are heading
We build it step by step. Every stage is a game you can play – and none of the work is thrown away.
- The shipnowA single-player captain's game: one ship, one crew, one long story.
- A shared galaxyOne market, one contract board and one news feed for every captain. You see the traces others leave.
- Co-op crewsFly one ship together with your friends.
- Longlight OnlineA persistent universe in an arm of our galaxy, growing over time.